There is no shortage of predictions for the upcoming of new English learning methods. Micro-credentials, digital wearables and mobile learning are just a few of the many. There are themes and patterns worthy of learners, educators, administrators time and consideration. There are three trends which are under discussion. The three: 1) Skill-specific education also known as competency-based education (CBE) is expanding to institutions and generating new education technology products and platforms, 2) Social learning facilitated by technology and the acceptance of MOOCs is a new and viable instructional method, and 3) Learning-on-the-go supported not just by mobile devices and internet connectivity, but by the availability of sophisticated applications with few barriers will expand learning to students seeking flexible access to education.
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9 ENGLISH ONLINE LEARNING TRENDS IN NEAR FUTURE
GamficationGamification is the concept of applying game mechanics and game design techniquesto engage and motivate learners to achieve their goals. Gamification taps into the basic desires and needs of the learners, focusing on impulses which revolve around the ideas of status and achievement.
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Personalized learning
Personalized learning is the tailoring of pedagogy, curriculum and learning environments to meet the needs and aspirations of individual learners. Learners are also offered choices as to how they prefer to learn and can choose mediums that suit their learning style and pace.
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Cloud LMS
Today's educators are increasingly relying on cloud-based platforms for managing their online classrooms. There are plenty of ways that an educator or trainer can utilize a learning management system (LMS), with the most popular applications offering tools for the delivery, documentation, tracking, and reporting of online training and education programs.
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Big data
The big data is for 1. deeper understanding of the learning process; 2. helping track learner and group patterns; 3. Personalized courses; 4. Feedback analysis; 5. Helping to compile a comprehensive ROI report for learning, by combining multiple sources of information.
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APIs
Application Programming Interface (API)is basically the way applications communicate with each other. SCORM and Tin Can are examples of APIs in eLearning; Tin Can takes it a step further, allowing user data collection both online and offline. APIs open up new opportunities in learner progress tracking.
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Wearable learning
Wearable technology with its easy management and superior learning patterns are the predecessors of artificially intelligent systems. Integration of wearable devices with advanced processors creates the perfect environment for uninterrupted learning.
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MALL
With mobile use growing, being desk bound is not necessary for accessing online Learning. Learners are opting to BYOD (Bring Your Own Devices ) so they can access training anywhere, anytime. Small screen size means instructional designers need to accommodate appropriately chunking content.
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MOOCs
It’s been foreseen that in the near future universities will award degrees with 100% content on MOOCs. Currently students learning via MOOCs are getting certificates that will soon translate into credit. A growth area to watch for is the rise of co-branded MOOCs between corporations and established academic universities, which will see students paying fees to study rather than accessing free courses.
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Flipped Classroom
Flipped classroom is an instructional strategy and a type of blended learning that reverses the traditional educational arrangement by delivering instructional content, often online, outside of the classroom. It moves activities, including those that may have traditionally been considered homework, into the classroom.
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